Mark Scheme
1. The incident ray, reflected ray and normal all lie in the same plane [1]; angle of incidence equals angle of reflection [1] [2]
2. Angle of incidence = 90° − 35° = 55° [1]; angle of reflection = 55° [1] [2]
3. Any three: virtual; same size as object; same distance behind mirror; laterally inverted; upright [3]
4. Speed decreases as light enters the denser medium (glass) [1]; direction changes — light bends toward the normal [1]; because the wavefronts slow down at the boundary [1] [3]
5. $n = \sin i / \sin r$ [1]; $n$ = refractive index of the medium (ratio of speed of light in vacuum to speed in medium) [1] [2]
6. $\sin r = \sin 40° / 1.5 = 0.6428 / 1.5 = 0.4285$ [1]; $r = \sin^{-1}(0.4285) \approx 25.4°$ [2] [3]
7. $n \sin i = \sin r$; $1.6 \sin i = \sin 60° = 0.866$ [1]; $\sin i = 0.866/1.6 = 0.541$ [1]; $i \approx 32.8°$ [1] [3]
8. The critical angle is the angle of incidence (in the denser medium) at which the refracted ray travels along the boundary [1]; i.e. the angle of refraction = 90° [1] [2]
9. $\sin c = 1/n = 1/1.5 = 0.667$ [1]; $c = \sin^{-1}(0.667) \approx 41.8°$ [1] [2]
10. Light must be in the denser medium [1]; angle of incidence must be greater than the critical angle [1]; application: optical fibres (for endoscopes / telecommunications) or prisms in binoculars [1] [3]